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Shout3D™ 2.0 - 3D Studio MAX Export Tutorial
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Hand-editing Material ParametersIt's often more convenient to edit material parameters directly in the .s3d file, instead of going back to MAX and re-exporting. While you've got ball.s3d open in a text editor, choose one of the MultiAppearance nodes. Edit its the specularColor field to create a strong specular highlight. A value of The MultiAppearance shininess field corresponds to the glossiness parameter in a MAX material definition. The transparency field is the inverse of opacity in MAX. Experiment with different values for these fields in the MultiApperance nodes by hand-editing the scene file. Save and preview to see the results. It's easy! |
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